Hello This is another yet another Idea I'm proposing.
As the title implies, I (as well as a few others) would like to see what others think of a new monk class being added to the server.
Please remember this is a discussion to iron out the kinks of the monk class. Any propositions I make are hypothetical and should be discussed.
Afterwards I will revise the class features to send to oreborn as well as other admins for their input (Oreborn/admins if you want to discuss this here, please do. I would greatly appreciate your input, negative or positive, anything you say or do will be used to improve this idea)
Monk equipment
Armor - leather only (I want monks to be able to wear chainmail, though I'll let you discuss why they should or shouldn't)
Weapons - Wooden sword only
Monk Features
health - 70
mana - 250
Resistance buff when hit
Minor jump boost (passive)
Speed boost (occasional)
Chance to negate fall damage
Acrobatics mcmmo skill
Unarmed mcmmo skill
Abilities
- Hardened palms - Unarmed attacks get buffed for a short while
- Scale wall - Able to climb vertical structures for a short while
- Pure of body - Negates all detrimental effects (poison, wither, slowness, etc.)
- Crippling blow - Target is slowed and weakened for a short while by targeting pressure points
- Seikuken - Blocks all incoming attacks aside for a short while
Choice abilities
- Drunken style - Randomly teleports user about his target for a short time, unpredictable and confusing (minor nausea applied when activated)
- Path of the Viper - By tipping your nails in the poison of deadly snakes, your attacks inflict poison (or wither) damage to your target
Creed Abilities (personally I don't like the idea of monks gaining creed spells, but thought I'd throw it in to be discussed)
Cavilon - Stone dart - User throws stone with great precision, causing minor damage and slowness
Zelphair - Fists of the wind - Users punches extend out an extra 2 meters
Netharna - Fiery aura - User gains strength buff as well as the ability to burn the target with punches (1-2 second burn time)
Wildhaven - Nature's wrath - User gains strength buff as well as the ability to stun target with punches (blind, weakness 1-3 second stun time)
Deserma - Sand viper strike - User summons poisonous snakes on target (silverfish with poisoned attacks)
Wintival - Icy Illusion - User creates the illusion of more than one of said user, confusing the enemy
Akwal - Water shock - User, when in water, hits the water sending out a shockwave that stuns pursuers/attackers
Currently I along with William_Thatch and Holychao are discussing the creation of a monk order. This post is just a test to gauge the support of everyone on the server as well as ironing out the kinks in the class. Of course if it were to be added the admins and Oreborn will have the last say in what goes into the class if they decide to add it. Though I figure we as a server could possibly inspire a few cool ideas as well as help them with a base for such a class
They can be about anything, it's a fictional rp server.
Monks training their mind and body to achieve perfect balance can fix their bodies by poping bones back into place, applying pressure to certain points on their body to alleviate pain, etc.
Oracle is a class, they commune with the gods and such, check the wiki
Oracles are CI's monks, by a different name. At first, they were the only class with unarmed disarm. I may as well start a thread asking for "assassin," "beast master," and "fighter."
(I'm challenging your logic, to see if it's a fullproof idea.)
I fell for the trend too.
Posted Aug 13, 14
· Last edited Aug 13, 14by Moonlazer
Oracles are quite different from monks in the fact that they are more spiritually attuned to the gods than anything else. Many would say that they are physically lacking, and that their most useful attributes are speaking directly to the gods as well as their many healing spells. Which is the main difference between the two classes, is that they use spells.
The differences between the oracle and monk are about the same between the oracle and paladin. While the Oracle has "the gift" and can speak with the gods, Monks, usually, focus more on their body and mind. I'm not saying Monks aren't spiritual and/or devout followers of their preferred god. Though the requirements to become a monk are just as set in stone as the other classes
Ex: Rogue - Thieves, Assassins, they are deftly quick and trained for dodging, escaping, parkour, etc.
Ex.2: Paladin - Devout follower, Swords of justice, They recieve their gods blessings while also trained in combat
Ex.3: Mage - Scholars, Patient, Will of iron, They have studied the arcane carefully and dutifully to achieve their status
Please note I am not trying to generalize anybodies characters, though when you read the class, this is what you tend to visualize. The monk, in my opinion would be a welcome class.
Ex.Monk: Martial artists, Seekers of truth, They train their bodies as well as their minds to achieve perfect inner balance
I do see where you are coming from with your other suggestions, assassin, fighter, etc.
Though I believe that this class is too unique to be dissuaded by that argument. So I hope this leaves you satisfyed on this topic
Based on the faith they ascribe to, monks can be very very different. But the unifying aspect is that they practice monasticism. Which is the withdrawal from their normal societies in order to live communally with other brothers or sisters of their respective orders. The general idea being they give up many luxuries, distractions, and aspects of "normal life" in order to devote themselves more to whatever studies their faith prescribes.
All of the following are monks. None of them are any more or less of a monk than the others.
Hindu
Buddhist
Christian
Jainism
The Rogues from Diablo 1 and 2 are technically monks as well.
How should I go about updating the class? Should I edit the original post and record the voting results (they will be reset)
Or should I just post the updated class in the comments?
What should I dooooooo???